Edit orbit Add body. Using it you can select your planet of Origin and planet of Destination and it will present you with details about the required Delta-V to travel from Origin to Destination. Paste as plain text instead, × I can't really think of a situation where you'd have to leave at a certain time, short of the planet exploding. • 3:11 . Select the celestial body you will be departing from. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. Source on Github, A big thanks to Alexmun for his WebApp that does this and his providing of a lot of the maths code involved, Also thanks to NathanKell for his persistence in explaining Real Solar System to me so I could test with it. Browse Get Desktop Feedback Knowledge Base Discord Twitter Reddit News Minecraft Forums Author Forums Browse Get Desktop Feedback Knowledge Base Discord Twitter Reddit News Minecraft Forums Author Forums Login Sign Up Transfer Window Planner. This mod looks so awesome, I didn't notice. When I create a maneuver node to that effect, I get the screenshot I attached which shows an intercept at 176 days and a 11,707,333.4 km separation. Once you have selected a transfer you can use the Copy buttons to copy that text to any other plugin or window. Using it you can select your planet of Origin and planet of Destination and it will present you with details about the required Delta-V to travel from Origin to Destination. You access the tool by clicking on the Porkchop icon in either the AppLauncher or Common Toolbar - your choice - then follow the instructions in the main window. Transfer Window Planner. After plotting a transfer use WSAD keys to move your selection. I don't know if this is another one of my mods conflicting, but I just used TWP with JNSQ and it crashed instantly the moment I hit 'Plot It'. Initial orbit. Clear editor. By clicking on the plot it will show you all the important details about the transfer thats selected and give you the capability to copy these to the clipboard, © 2014 - TriggerTech - An in-game implementation of AluxMun's Launch Window Planner WebApp - to plan when to make planetary transfers Our records show that you have outstanding author rewards points. Performance & security by Cloudflare, Please complete the security check to access. ©2020 Take-Two Interactive Software, Inc. I think maybe what you're seeing there is that the tolerances become really tight and unworkable in a situation like that, such that a tiny misalignment can do extreme things with the margin of error. Advanced tips / Using the new tools . A few guides published on the forums have a lot of maths and stuff, you may think this is too complicated to figure out. Download Earlier Versions. Just an update, I was able to get it working with 1.10. If you have an account, sign in now to post with your account. EDIT: Actually nvm, it appears to work fine now after rebooting. Still need to test the  values though. The intercept is way off, and so is the time, unless I'm doing something very wrong which is entirely possible. Each follower and download entry represents one hour of data. You can however use the online calculator by Alex Moon that TriggerAU links to in the credits for this mod. Probably though. Launch Window Planner for Alternis Kerbol has been forked from the Launch Window Planner by alexmoon . Here you will find information and pictures about the Transfer Window Planner plugin. Review and change any timings you want and Click "Plot". The Transfer Window Planner is a plugin for Kerbal Space Program that brings some functionality from some great web apps in-game. Edit orbit Add body. Someone please nudge me in the right direction. Once the porkchop is plotted it gives you a visualisation of how much Delta-V is required to transfer a vessel from the origin to the destination and where the "sweet spot" is. Not sure what happened. But I guess they are correct since the math havn't changed in the update. Any continued support for this mod? Is this mod using Kronometer time anyway? Once Kopernicus comes out and OPM updates to use it (hopefully before 1.9?) (East vs West) there doesn't seem to be an input for that. Im getting ready to start playing career again, and I want to do it on 1.8.1, and almost all my favorite mods are there except for the Kopernicus and OPM based ones. × An in-game implementation of AluxMun's Launch Window Planner WebApp - to plan when to make planetary transfers . Launch Window Planner, RSS 6.4x Version by Josh Wagner, a derivative based off work by Alex Moon is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Mission parameters. https://github.com/TriggerAu/TransferWindowPlanner, http://triggerau.github.io/TransferWindowPlanner/, Fix issue with camera being destroyed when leaving TS/map mode, Fixed display issues when transfer was impossible - result was NaN (Issue #53), Fixed up some Date Formatting (Thanks to Aelfhe1m - Issue #51), Fixed up some altitude swapping (Thanks to nanathan - Issue #50), Fixed up some issues with the anglerendering (Thanks to codesquid - Issue #49), Fixed up some issues with drawing angles when not in the right scene, Fixed issues with clamptoscreen for window, Added some ClickThrough locks for TS scene, Added guard clause to always create the PluginData folder if its missing, Moved settings to PluginData to help out for MM peeps, Adjusted code to handle UIToggle and flight Pause menu. Final orbit. Once you open up the Tool using the AppLauncher of integrated toolbar you select the Origin and Destination for your interplanetary transfer. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices.   Your link has been automatically embedded. I didn't expected this because of the Unity Upgrade in 1.8. › Transfer Window Planner. I have been using it in 1.9.1 and seems to be working well. km. Upload or insert images from URL. × I was mainly testing this mod and wanted to confirm that, despite the current sub-optimal positioning of the planets in this case, it would still create a viable intercept. I sometimes use exactly that to get back from Gilly, since it's hard anticipate right ejection angle otherwise. Last time I tried I couldn't see the TWP icon on the right hand side of the HUD in flight. So normally you'd want to look at the earliest possible arrival. Happy it worked :-). I managed to get my own intercept by trial and error, but it was around 188 days and took over 3000 m/s delta v from this position. Destination. Does the direction of orbit matter? Mods 97,220 … 13:46. I've been attempting to use the transfer planner and haven't had a lot of luck. Recompile for 1.7.x; Fixed display issues when transfer was impossible - result was NaN (Issue #53) Fixed up some Date Formatting (Thanks to Aelfhe1m - Issue #51) Updated: Aug 31, 2019. Hopefully the porkchop plot will help you to find an efficient time/burn to reach your destination. As far as the game is concerned, asteroids are parts, not on-rails celestial bodies like the planets and moons. Playing with RSS. The Transfer Window Planner is a plugin to let you visualise planetary transfer efficiency in-game. Your IP: 68.66.224.3 Well, it is rocket science, but: it's not complicated. I realize this isn't the most efficient transfer, but I was just testing to see what it would take to reach Duna if I had to go now. The Transfer Window Planner is a plugin to let you visualise planetary transfer efficiency in-game. You can post now and register later. The Transfer Window Planner is a plugin for Kerbal Space Program that brings some functionality from some great web apps in-game. Just create a separate, clean KSP install (you should always have one around anyway - avoid playing on your only copy of the game) and then add the mod. Using it you can select your planet of Origin and planet of Destination and it will present you with details about the required Delta-V to travel from Origin to Destination.

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