Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. It’s roughshod and simple in make, but when imbued with a high level enchantment it is among the most dangerous weapons in the game. - Manacost of spells is increased if you have a low skill and cast high level spells. Iron Will will reduce incoming stagger by 90% instead of 50% and you no longer need to wear heavy armor for it to work. New comments cannot be posted and votes cannot be cast. (this excluded all summoning spells and summoned weapon damage). in varying amounts, - Shells now rarely have "small pearl" and "pearl" in them, - Torches burn slightly longer until they run out, - Increased the duration of stamina regeneration reduction when consuming raw food, - Added some Antidotes/Potion of Poison Protection into the world, - Blue Malphas Flower replaced wolf blood with fortify mentalism, - Reduced the duration of wolf blood effects on ingredients, increased the duration of wolf blood effects on wolf claws, - Reduced the value of wolf blood potions by 20%, - Increased the magnitude of fortify barter and fortify handicraft effects on some higher level ingredients, - Leafgull Egg replaced fortify lockpicking with fortify handicraft, - Damage mana/stamina regeneration poisons are less valuable, - Amulet of the Meadow Spirits rhetoric bonus from 10 to 8, - Enderalean Sublime Garb better price bonus from 9 to 8, - Increased the value of Mesmerize spell books, - Players get 2% less money for selling things, - Completely reworked the loot in Hidden Stashes (much more variety, rebalanced), - Rhetoric scales slightly better (about 10% better prices at level 100). Log in to view your list of favourite games. But drains stamina and slows opponents. Fireball, Chaos Nova, Psionic Push etc. ", reduced manacost by about 15%, increased duration from 15 to 20, - Resistance against Poison (Rank II) increased poison resistance from 50 to 60, reduced manacost of both ranks slightly, - Nightmare reduced manacost by about 10%, - Removed 1 Jakal's Soldier in the 3rd Wave of MQ07a, - Removed an Ancestral Spirit on the way to the living temple, - Grotesque Lost Ones reduced movement speed by 10%, - Reduced the poison resistance of Trolls/Vatyrs/Crabs/Glacier Hounds/Tyarges/Leors by 5%, - Crystal Elementals deal magic damage with their AoE attack, reduced AoE/frequency, new FX effects, - Crystal Elementals health of low level ones from 400 to 340, - Magic Constructions (and other enemies with this skin) increased armor from 200 to 300, - Four Tusk Cadaver in the crystal forest now have loot, - Qyranian Arrows reduced the armor piercing from 75% to 70%, bonus damage to enemies with impenetrable armor from 30% to 28%, - Blueprint: Qyranian Arrow is now obtainable in the game (oops), handicraft requirement from 50 to 55, - Suitable Armor Perk increased armor with light armor from 16/30% to 20/38%, - Set of the Wandering Mage is now light armor instead of heavy armor, reduced armor and weight. All rights reserved. - Dark Keeper affinity Entropic Craze description stated that it increases your damage by 25%. 60 -> 70), Magic Symbol initial XP gain from 72 to 60 (52 = vanilla), Perfect Thorium Sword damage reduced, Axe of the Blind Miner damage reduced, Slightly increased melee waepon range and bash range, The player can no longer deal damage to followers, While attacking the camera will manouver slower, this change mainly reduces the tracking on enemy attacks (mostly affects power attacks), Player is slighly more resistant to stagger, and much more resistant while blocking (reduces the duration, does not negate the effect). http://www.nexusmods.com/skyrim/mods/3222/? Loot increased once again: more loot in treasures / more potions etc. Staff do not count and I already know about Mace of Molag'bar.Thank you in advance Wedged into the bowsprit of The Katariah, Windshear can only be pulled during or after the Dark Brotherhood quest “Hail Sithis!”eval(ez_write_tag([[300,250],'gamingtoptens_com-large-leaderboard-2','ezslot_6',135,'0','0'])); With base damage, this steel scimitar is weaker than Dawnbreaker wayyy up at the top of this list. This means the world is much more consistent now. Press question mark to learn the rest of the keyboard shortcuts. ), Unfortunately i dont know how to change that (yet). Axes are the mid-ground in terms of raw damage and with perks can cause lingering 'bleed' damage which varies from 1-3 points of damage every second for 3-6 seconds depending on your rank in the 'Hack and Slash' perk.Maces provide the highest raw physical damage and are better against armoured enemies with points in it's respective perk but swings the slowest of the three types which I've found results in a 'making every hit count' approach to combat.Personally I favour the daedric axe as I tend to be absolutely useless at hitting things in melee combat so in the event I do hit it's good to know I have made some lasting damage on the enemy (plus they look cool imo and I felt they were neglected in Oblivion).Hope this helps! Below are some of the best options for hacking apart whatever stands in your way in the frosty home of the Nords. Finally, our choice for Skyrim Best One Handed Weapon is the Windshear. - Completely reworked enemy poison, reduced damage and increased duration (duration is now 30-120 seconds instead of 5-60, e.g. Battleaxe of the Righteous Path 0007C994. Undeads and Arps will do less power attacks and bashes, The Dragon Priests (Darkhands) have a new improved combat Ai and will use more spells, Wolves flank and circle more often and are less aggressive if they are alone, Various small changes to many combat Ai´s. Harkon’s sword, when wielded by a vampire, absorbs 15 points of Health, Magicka and Stamina with each hit. Edited by dra6o0n, 20 November 2011 - 12:44 AM. Her blessing on Dawnbreaker makes it uniquely effective against draugrs, skeletons and vampires. Below are some of the best options for hacking apart whatever stands in your way in the frosty home of the Nords. - Reduced the value of sneak enchantments by about 35%, - Reduced the value of carry capacity enchantments by about 25%, - Reduced the value of barter enchantments by about 30%, - Fixed Circlet of Shadows base enchantment (if disenchanted), Updated for Patch 1.6.1.0 (includes a lot of changes).

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